#pokemon moveset guide
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A Pokemon Researcher's Journal
A half video game developer, half Pokemon professor fictional guide to Pokemon.
The Current PKMN Meta includes three main categories of Pokemon:
Starter - Typically Stronger than any other wild Pokemon, which is a nerf on almost all enemies. These Pokemon are similar to "Pedigree" animals in the real world; they are strong *because* they are bred to be.
Legendary - Either the same power as a Well-teained Starter, or stronger. But typically unique and one per trainer or event trainer has taken part in.
They represent a pure-bred variant of another Pokemon or meta-physical aspect of life. Take Entei who is basically an unofficial evolution of Arcanine, or Mewtwo who is literally a genetic clone of Mew infused with human DNA.
SUB-legendary - Not considered legendary, but still considered Unique in some facet of play. Like Farfetched or Porygon in p1.
Wild - Every Other Pokemon
Note: This is different than how everyone else categorizes because I'm talking from a game design perspective.
Pokemon Typings (ones that matter to gameplay) include Elemental *and* bio-masa types.
Bio-mass types include things that inform the physical (or non-phyaical) make-up of a Pokemon. These are things like Normal, Fighting, Ground, Ghost, Dragon, and Fairy
Elemental Typings include things like Fire, Water, Electric, Grass, and Rock.
I believe the original Pokedex, due to limited storage capacity didn't differentiate these two settings because it was focused *more* on the utility of the Pokemon, E.g: how a Pokemon interacts with other Pokemon, habitat, and other minor details.
Effectively; this was the assumption made by previous researchers.
A Pokemon's effectiveness in combat has to do with their overall typing (above) combination and their ability and set of known moves.
Some Pokemon have been known to have access to all the sets their type should allow, while most currently only have access to 4 moves from their entire moveset availability.
A Pokemon's Stats (training and genetic makeup,) their passive abilities, and moveset have changed the course of many Pokemon tournaments by some very intelligent trainers.
However; I believe there's much more that we don't know about Pokemon. And the limited data on the Pokedex, focused on cataloguing all variants of Pokemon, and not focused on individual Pokemon has lead to this.
Even still, Pokemon tournaments are still very limited in the breeds we might see.
It would be beneficial to the Pokemon League organization to include more varied events alongside the typical battles that we see.
Obstacle courses like we see in the real world. Pageantry like we see outside of the Large scale tournaments. And other types of courses like we had seen in the first Pokemon Stadium Tournament.
The Pokemon League themselves tends to focus on a few *Golden Child* Pokemon which are typically given to new trainers, and Pikachu.
Ghost and Dragon types are also Typically utilized because of their unique flair that most people in the world don't see everyday. And while they *are* fairly strong; they're no stronger than your typical Starter.
I'm not sure what necessitated the change in the breed of Pokemon given to new trainers, probably the rise in price and scarcity of the elemental evolution stones for the Eevee breed we used to distribute.
As synthetic evolution stones have become more and more common; it's still a wonder why the Pokemon League doesn't switch back, it being a cheaper option for the league and new trainers as a whole.
It still isn't clear *where* the Pokemon even gets new starter Pokemon; as while they are unique to the Region they come from, they are incredibly Rare in those regions as well.
I've come across rumors in my travels about dual-elemental Eevee-lutions as well... Some trainers who specialize in Eevee have showcased evidence of unique evolutionary conditions for a multi-typed Eevee. As every Eeevee-lution has a different name, they are all easiest to reference as "Eevees".
It's clear to me that we should be encouraging more variation in the types of Pokemon that people typically take in their care. As the starters start making their way to SUB-legendary status; it's clear that a wide gap in performance between the pauper trainers and the Aristocratic Trainers will become a problem for entry into the pokemon trainer program.
It will become prohibitively expensive for new trainers *and* widen the socio-economic gap between educated and under-educated trainers.
It has also resulted in excessive "Ditto Cloning," and we're starting to see a breakdown in the genes of the most well known and widely used Pokemon.
We also haven't nailed down the "Missing Numbers" glitch in the Pokemon transfer and storage glitch; which, while used to create the artificial Pokemon Porygon... Still hasn't had a cause identified.
Is this because of Hacker in the system stealing particularly valuable Pokemon and replacing them with a proto-porygon? Or is it something far worse that might suggest continued usage of the system is akin to Poke-abuse?
Some have suggested that it's caused by a number of factors: including the Pokerus (the beneficial virus) and a Pokemon meeting evolutionary requirements while being stored at a time when it should have evolved, but that claim hasn't been verified.
It's possible the two assumptions could be connected, as the Poke gang problem still hasn't been addressed.
Also two problems correlated; the value of certain widely used Pokemon at Stadium tournaments, and the desire to obtain said Pokemon through illicit means...
The Pokemon League itself has refused to comment on any of the known issues, and simply refuses to act. I believe they've gotten complacent with their own strength, wealth, and fame; and have stopped thinking about the world and Pokemon as a whole.
It'll take a lot to change the minds and hearts of people and Pokemon alike... Who would even be up to such a task?
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She takes a deep breath, lets it out slowly. When she opens her eyes again, there's a steadiness in them that startles him. "You may find yourself with the impulse to be lax with them. You fear them disliking you, so you might be tempted to let them do whatever they please whenever they please." She guesses.
Paleo swallows. It wasn't like he'd set....rules, no. So far they'd listened to him for the most part because survival demanded it, and they all understood that, presumably. "Well...maybe? Are you referring to something specific I shouldn't be letting them do?"
"I'm referring to boundaries in general, really. But most importantly, you need some kind of structure. Respect for you....so that if they begin to do something harmful, you can stop them before anything bad happens." Her gaze hardens.
"You....mean hurting others? They're so young, how could they hurt anyone?"
She shudders, and forces memories down. "It is your responsibility, then, to teach. To be as good to them as you can, and in turn make sure they grow to know how to be good to others."
He remembers the taste of blood in his mouth when he killed the Poochyena. Using strength not guided by a moveset was unpredictable enough for him, damaging in a different way that simply fainting something. He supposed the same would be true for everyone, no matter the age.
He could only imagine how traumatizing it would be for Pokemon as young as his charges to cause that kind of damage by accident.
....he hoped she was referring to something less dire than death. But with the variety of personal tragedies this place showcased, he had no way of knowing.
"...I will keep that in mind, Knalla."
Knalla's ref has been updated.
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When I was a child, there was something that really bugged me in Pokemon games. Why was it that some Pokemon showed up so late? I really like Misdreavus, but it's all the way in Mt Silver! Even smaller issues like Seel in FRLG felt annoying. I have to beat five whole gyms without this thing? Why even pick it up? This led, inevitably, to my first hacking device: a GameShark for Gen 3. I have a vivid memory of replaying FRLG, excited to hack in my own personalized and very normal starter, Articuno. Articuno was so great when you caught it! Surely it would be even better if I could use it all game!
Now...I did not have the internet at the time. And by Gen 3, I was perhaps overconfident about not needing a strategy guide. So while you may know what happened already, I did not know what was coming. Articuno sucked. Like, really bad. If you look at it, it turns out the answer is obvious: it only knows Gust and Powder Snow as attacks until Ice Beam at level 49. Which...hey, wait a second. That's only one level below what you catch it at to begin with! And it turns out, this was similar all over. Seel didn't learn anything but Headbutt until level 17, it was useless against Brock despite its typing. What is going on? Why do all these Pokemon I like when I catch them at the intended time suck so badly when I get them early?
At the time, I blamed it on the Pokemon being bad and just hacked rare candies. But over time, you begin to suspect that maybe, just maybe, the game was designed on purpose? That maybe there was a structure to the game at large that kept things in balance. With age, it stops being "this was badly designed because I didn't get what I wanted out of it," and starts to become its own thing. To quote a famous Nuzleaf, I believe all of this is happening for a reason.
Friends...let's talk Sword and Shield.
My team was Rillaboom, Thievul, Butterfree, Mr. Rime, Alcremie, and Dragapult kinda sorta, with additional showcasings for Carkoal and Perrserker. I say sorta kinda on Dragapult because I intended to use it, but it didn't fully evolve until after I beat Leon. Oops!
If the intro wasn't a giveaway, I want to talk gameplay first. While we'll get to the story issues, I think gameplay matters more to Pokemon, and is the bigger problem that keeps Galar low on my list. To get some small housekeeping out of the way first:
I will not be harping on graphics, I don't care. Yes I know performance isn't good, but it's mildly annoying at worst.
I will not be harping on designs, they're largely fine. The starters are one of the weakest sets, and the box legends might be my least favorite, but there are plenty of good ones to the region as well.
I will not say "game too easy," but I will be discussing factors that led people to that assertion.
I will not be talking about Dexit. While I hated it at first, having calmed from it, I think it's for the best. I liked when Gen 5 forced you to use the new stuff to generate new favorites, and if anything Dexit should go harder by removing Home so they can more severely tweak stats and movesets between generations.
My problem with Gen 8 gameplay my very well be my own preferred means of playing, but I'm going to attempt making my case with three examples.
First: Growth via TM progression. In my Crystal run, I ran a Togetic, and have a pretty rough time of it. Togetic was never particularly strong, but it had an arc, picking up Mud Slap for Morty, Sunny Day/Solarbeam/Flamethrower for several Kanto gyms, and then falling back on Psychic/Zap Cannon when the earlier set wasn't working out. Togetic had an arc of struggle, in which it had to find tools that made it work for each phase of the game, that came down to recently acquired TMs the game provided naturally. Barring Flamethrower, all of these were free acquisitions.
Compare this to Thievul is Galar. It also is pretty bad, despite access to Nasty Plot, because its best attacking move is Snarl. It needs TMs to learn anything else. But in Galar, TMs are no longer infinite, as TRs now cover the really good moves. And the only way to get them is random den drops, and random shop items around the Wild Area for thousands of Watts, when a full den gives only 300. Acquiring the specific TM it wants is next to impossible. Dens aren't guaranteed to be Dark type, and even if they are, you could get other dark moves like Crunch. The shops aren't guaranteed to sell Dark Pulse, and even if they are, how long will it take to farm 5000 Watts? There is no control over what the Wild Area produces, and thus no arc to be had for anything specific.
Second: growth via learnset progression. In Emerald, I ran a Mawile. Caught at level 37 in Victory Road, we needed several levels before it could learn the move that would give it relevance, and the EXP options were scarce. I had to use an EXP All, cutting the entire team's EXP gains just for Mawile to catch up, while trying to find optional areas with trainers left, and at times trying to keep Mawile in to win the fight herself. There's a struggle and a cost to the growth unit perspective.
Compare that to my Butterfree. Until it gained Quiver Dance, Butterfree contributed little beyond the occasional Sleep Powder lockdown. It took off once it learned Quiver Dance, but the means of getting there was just...have it in the team. Even on the back row, it'll be fine and catch up with no real issue. There's not much of a struggle to overcome, or a sense that you're building things. It just kinda happens to you.
Third: Galar's Intent. I do not have a comparison point for this, but Mr. Rime. Probably my MVP! Once it hits Mr. Mime, it has Icy Wind, Psybeam, and Dazzling Gleam. With a Thunderbolt TM I had randomly picked up from an early den, it had excellent coverage that took down a majority of the region past its evolution. This was a fairly fun find.
I think that's the intent of Galar's structure: accidents. Surprises. The Wild Area lacks any sense of control, holding events locked to the day and forcing save commitments that refuse to allow soft resets for different outcomes. If you can roll with the punches, and accept whatever comes at you, this game probably is a lot of fun. That's probably why my wife likes it so much. But if you can't...well, you're like me, and this game is really difficult to appreciate.
I will, however, argue that it's not just me. The Wild Area's structure is awkward, being the sole home of a lot of different Pokemon, who will only show up under specific weather conditions and at very low rates. Look up how to find Dreepy some time. But the dens lack control as well, unless you manipulate the system's clock in the right way. Then, even if you find something you want, you have to hope for the random TM to drop too. I decided to use Rillaboom because I never once ran a starter, and part of Rillaboom was wanting TMs that required time manipulation to find in stock. If you come in wanting literally anything, the Wild Area is very likely to deny you. You have to come in wanting for nothing at all, working only with what's handed to you, to have a good time.
Which feels crazy disingenuous to me? Pokemon is all about the little critters you can find, and growing an attachment to things you want to catch. Not everything even comes from what's randomly found, sometimes you see something in an enemy team and get really excited for that thing. Like, imagine seeing something like Cursola in Allister's team, and going man, that looks cool! Regional Corsola and it gets an evolution, sign me up! So you go out into the world hoping to get it, only to find that it shows up exactly 5% of the time under one (1) specific weather condition in one (1) region of the Wild Area. Better hope that one area has the right weather condition or there is no way in hell you're getting that Corsola!
I just...I get that replaying Pokemon games is a thing, and that each experience can be different, and that having some random outcomes is beneficial. But Galar takes it way too far. I think their intent was to give players technical access to what they want right away, without making it actually available. See, this is something I heard and agree with: Pokemon is most engaging while you're building the team. Postgames have felt difficult for me to appreciate because my team is done, my moveset is done, I don't want to do the volcano in Platinum I just want to finish. You need to have a ladder to climb and a goal to reach for the game to remain engaging. But players are also impatient, and have gotten worse with this series over time. Learned movesets went from situations where Gyarados learns very little of value naturally, to learning its best Water move at like level 21. Players will tell you they want the feeling of being done early, but that provably kills the experience.
Another thing I'd do with hacking as a kid was bring in all TMs. Yeah, let's start HGSS with a Swinub that has Ice Beam, Rock Slide, and Earthquake, what could go wrong? It turns out everything at once, as you just clobber the entire early game with no resistance. There was no real challenge to approaching the game in this way, and the run turns stale fast because oops, Swinub had its best moveset right out the gate. I started a lot of runs in those days but rarely finished, and it's why nowadays I do have some compulsion about the purity of a run. It can actually take away part of the joy. And more than likely, the devs know this too. So if players demand the ability to kill that joy, but you want to sustain it, what's the compromise?
Make it all so random that it's borderline impossible to account for anything. Yeah dude, you can get everything right away! But you can't get anything specific at all. Which solves nothing and creates new problems. Because now there's no progression toward the endgame outside of learnset, and some learnsets in Galar are hilariously bad. You ever looked at Coalossal's moveset? Its best Rock move is Rock Blast at 54. Good luck not using TMs and making that thing work to any enjoyment. It feels like they overshot the mark, and for anyone who plays like I do, thinking about what Pokemon you want to run or trying to chart a course for the game, it's naturally going to be miserable. Galar still ranks really low for me, but I at least feel like I understand what Galar may have wanted to do.
Gameplay aside...it's time to talk about the aspect that got my wife laughing at me, and will probably have @alphakuriboh saying some things too. Story.
Much like XY, Galar is generally considered a low point for story. Doesn't make sense, antagonist is stupid, etc, you know the drill. However, I do think they Galar was cooking to some degree.
Rose is the main sticking point regarding story, because...again, the antagonist's actions are the only story we get in Pokemon. And he kinda pingpongs. Worried about a millenium from now, he refuses to wait 24 of god's own hours for Leon to finish his sports tournament, and unleashes hell. He acts sad about the state of affairs but resolved that he must do it, then after you beat him is back to borderline cheerful about how fun battles could be. You solve the problem, and Rose turns himself in, never to be heard from again. That is. An event, my dude.
Thing is, I think his actions make more sense given his character, and the theme of Galar. Galar's big theme is a sort of "passing the torch," best summarized by Opal. The old need to know when to step out of the way, but we're not done yet. Opal's stance and her actions tell the full picture. It's not that the old blood needs to disappear, but rather that at some point, the young need to take ownership of their future. They're the ones most impacted by the conditions going forward, after all, and it's important they be granted the ability to decide for themselves what they want.
Rose, as a character, denies that entirely. He manipulates the younger generations for his own ends, and his motivation is about maintaining his own view of things and his legacy 1000 years in the future. Yes, it's a far off problem that can be solved a bit later, but that's not the point. This is his problem, and it has to be solved his way. And most importantly, solved how he commands it. His lack of patience isn't about truly being so hasty. It's about forcing Leon back into compliance. Even if Leon didn't strictly say no, it wasn't a yes, and that's not how this goes.
Rose acts kind, propping up Leon as the unbeatable champion and giving Bede his position and mission. But his actions aren't altruistic. Leon now holds the same neuroses as Rose, taking everything on as his own responsibility. Accidents at the power plant? He'll talk to Rose, you all go on. Dynamax Pokemon going out of control? He'll take care of it, don't worry. Eternatus is unleashed? He'll catch it and take care of it. That last one is even what Rose wants! Leon falls completely into his expected role that Rose shaped for him. Bede also falls exactly into the role he expects, even if it results in discarding him and banning him from the competition as a result. Rose controls the youth in order to shape his vision of the future.
While I didn't play it, I imagine this is the intent with Shieldbert and Sordward, too. Control over the truth of the past alters what you think to do in the future, and so they are just another iteration on this idea, albeit less fleshed out.
Rose's future also lacks accounting for everyone's future. Spikemuth is in horrible poverty because they lack a power spot to draw energy from, or to Dynamax for spectacle from. Any future Rose builds will continue this inequality. His vision of preserving the future isn't a net positive for others, but that's not important. What's important is that it's his future. Which is why he lets himself be locked up. If the energy crisis was really the main concern, then your character catching Eternatus and beating Leon should result in another attempt. It never comes because at this point, whatever happens next is no longer his future. He can't care if it's not what he wanted.
The flip flop on his general mood state is a little harder to read with certainty, but I imagine the intent is one of cycles. I doubt he crafted this company from nothing, and his family likely had their own expectations of him that led to him perceiving every little thing as his concern and losing connection with the fun of things. It's a bit messy, but I'd be lying if I said the start of his fight with him gripping the Pokemon wasn't a cool individual scene.
Now before I get too positive, I do think Galar's story is also rife with problems. Primarily, its refusal to engage the player in anything. We feel utterly disconnected from anything going on with Rose or the region, because Leon's taking care of it instead of us. It does hinder the feeling that we're doing anything particularly important or special.
I also feel like some of their decisions were rather...poor, regarding passing the torch. Mostly Magnolia, if I'm honest. I think the decision to not even use your first old female professor to play up her 20-something granddaughter is...telling. God forbid female professors be old, they have to be super young and pretty. I just think it would've been more interesting to have Sonia acting as assistant to Magnolia and piecing together what your player character does instead. It gives Magnolia more spotlight, and gives Sonia like...an actual function beyond turning to you all the time to ask what you think, rather than posit ideas of her own.
Lastly and most vitriolically...what is the point of Marnie? No really, why is she here? Spikemuth's situation is understood, but Piers carries all the interesting stuff. Refusing to Dynamax as a statement about the inequality and the value of its residents is fantastic, and Marnie just throws it out the window. She holds no convictions, and at no point in the story does she really do anything. She's around for the ride until Piers shows up and has an actual emotional stake in things. His own passing the gym leader torch to her doesn't even feel valuable because she's so disconnected from his philosophical stance. I think Marnie should've been the one out here making that statement by refusing Dynamaxing while climbing the League's ladder, and Team Yell benefits from this as their interference can be interpreted as concern that their one chance for a Champion is playing risky by not using Dynamax for some political point. She just feels pointless.
The less said about postgame the better. That entire sequence is just tedious and annoying and completely missed its mark dramatically.
Unlike Kalos, Galar remains low on the list. I'll admit, I have been harsher on the game than was strictly called for, but I maintain it's one of my least favorites. Its entire design is just so functional antithetical to what I like in these games.
Next...I'm gonna be real, I have no idea. I'm kind of in stasis right now. I don't feel like replaying Gen 9, that's too fresh. I considered White 2 but didn't love White 1, so I'm hesitant. I considered ORAS, which...might be next. And for my own console time...it's either BDSP or I pick up one of the games in my backlog. We'll see what I feel like doing tomorrow.
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Another day, another contest. Back to back performances are brutal, but the season of competition keeps eyes on the theater. Today the finalists from Ultra rank will be showing off their skills. I'm still down in Normal rank with a Beldum that doesn't have a name. Weirdly, I don't feel too worried about it.
The judges are the same as last time, so I know my fake routine isn't going to work. This time I try to let my Beldum's natural cuteness shine, but it's all steel and eyeball. Take down doesn't get any applauds. I let my partner shift about the room, frolicking on electromagnetic waves guided by my exertions. Once again, I overdo it, but my showing is over. Beldum has to help me keep my balance.
Riko walks onto the stage with her Buneary and the change is noticeable. Buneary is throwing her head up with sass and it catches the judge's attention right away. Her moveset is different, her routine is rough, but the energy is raw and natural. It's entertaining in that way that a wobbling figure skater is.
*
Raul isn't in the Normal ranks. I'm alone with my meal and my berries. Beldum is doing alright, but I'm feeling the sway of every breath. My psychic abilities aren't strong enough for this. I need to super charge my brain and I don't even know anyone who could teach me how to do that.
Riko walks over to my spot by the planter. She crouches down low to wave and I nod.
"I should thank you for your advice the other day. Training with Mimi has never been that easy or fun. I always had to fight with her, to push her to get her to tilt her head or do anything cute. Yesterday, it was like I finally got to meet Mimi for the first time."
"Well, she takes after you," I say with a smile.
That makes her pout and she jabs a finger at me. "You can shut your mouth if you're not gonna say anything nice! I was trying to thank you!"
I can't help but laugh and I have to lean back to catch my breath.
"Hey, don't try to act like I hurt you because I have plenty of witnesses!"
"Nope, it is psychic fatigue," I explain with my eyes closed. "I'm not used to putting out so much power all at once. You wouldn't happen to be a psychic, would you?"
"No. Sorry. Maybe you need to train your Beldum differently. It can understand verbal commands, can't it?"
"Yeah, but it..." I open my eyes to contemplate her words. Maybe all of my fancy training is a waste of time. I reach into my bag to pull out my laptop and my Poketech X buzzes.
Last night Spiral let me know that she was going to Koynlab at 11. I set an alarm for 11 in case I was available. Win or lose, I'm not going to be able to continue.
"You know, I was talking to you," says Riko.
"Yeah, and I'm gonna have to take off." I stand up and the rush of stars is real. "You think there's any chance I made it to the-"
Riko isn't looking at me. The kid has her arm held out. Her Rotom-phone is extended towards me with unspecified purpose.
"What are you doing?"
Riko acts annoyed as she explains the obvious gesture. "I'm exchanging numbers with you, but only so that I can tell you how low your ranked."
Poketech X interacting with a Rotom-phone is fast. All I have to do is tap my wrist watch against the Rotom and the Pokémon uses its power to send the information. I don't really get how it works and that scares me. Ignorance to technology makes me feel old and even more irrelevant.
"Thanks, Riko. I'm sure you'll get high marks today."
I'm all the way down the stairs before Riko speaks up. "Today was better. What you did with your Beldum was better. You needed to practice more, but I think the judges liked it. I still think you're wasting your time, but I guess if you're going to fail no matter what, you should try your hardest."
"Thank you, Riko. I'll keep that in mind." I wave bye to the kid and gather my will. Meeting up with Spiral feels foreboding.
*
I don't know why I'm so tense walking into Slateport's business district. I have six Pokemon on me. Even with Beldum and Connie taking up two slots I'll be alright. I still have enough Pokemon for a three on three battle, with one to cover my exit -- should the need arise. The last time I met with Spiral it was fine. Well, it wasn't fine but we didn't battle. She has to know I probably have Roi, my Tyrantrum, but the rest of my team should be a mystery. Edvard, my Shiinotic, and Sorrowfell, my Gengar, gives me two options for a decent stall.
I wonder if I should go to the Pokémon Center and switch both of them out for Ferrothorn, but she's been in a box since I was battling seriously. She might come out aggro and confused to find her trainer ten years older and sporting a beard. I'm just gonna have to trust the Diela is strong enough to deliver hurt. Conkeldurr's aren't popular, but they hit hard and mine was one of the best. She could hit strong as a champ's and had a good sense of where blasts were gonna come in. If this fight gets serious, I can trust on Diela to make some space and Roi to give me the speed to get out of here.
But there isn't any fight coming. I am in the business district imagining fights because I'm fatigued. I take a seat outside Koynlabs, and wait for Spiral's exit.
@trainerspiral
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Pashine, the Phase Pokemon
Name Origins: Pashons (eighth month of the ancient Egyptian/Coptic calenders and named after Khonshu) + Shine
Types: Dark/Fighting (Defender form) Dark/Fairy (Embracer form) Dark/Ground (Pathfinder form)
2'11"/0.9m
20.0 lbs/9.5 kg
Egg Group: No Eggs Discovered
Abilities: Anger Point (Defender form)/Inner Focus (Embracer form)/Anticipation (Pathfinder form)
Defender form Acting as an agent of Shonthi, this feline pokemon will wander the moonlit fields of its habitat in search of pokemon at risk. Their gleaming white fur diverts the attention of predators towards them.
Embracer form This form of Pashine is full of wonder and curiosity. Tourists often spot this pokemon near ancient sites, caring for any pokemon or human who appears in need. Their bright fur give them an almost cute apperence.
Pathfinder form Darker fur allows this form a greater ability to hide from those who might hunt them. Only when striking a foe or guiding a lost soul will this pokemon reveal themself.
Stats (Defender form) HP: 150 Attack: 115 Defence: 90 Special Attack: 80 Special Defence: 65 Speed: 100
(Embracer form) HP: 130 Attack: 80 Defence: 65 Special Attack: 115 Special Defence: 90 Speed: 120
(Pathfinder form) HP: 70 Attack: 115 Defence: 105 Special Attack: 115 Special Defence: 105 Speed: 90
Total: 600
Moveset
Level up 4- Sand Attack 5- Growl 6- Fury Swipes 10- Baby-Doll Eyes 11- Bite 12- Cosmic Power 14- Dazzling Gleam 18- Moonlight 25- Night Daze 29- Bulk Up 30- Foul Play 34- Moonblast 38- Aura Sphere 41- Fissure 43- Close Combat 51- Destiny Bond 58- Outrage 65- Double-Edge
TM Tail Slap Shadow Claw Psychic Fangs Weather Ball Body Press Magical Leaf Will-O-Wisp Light Screen Gyro Ball Dig Swift Fire Fang Ice Fang Thunder Fang Fake Tears Crunch Rock Tomb Stomping Tantrum Dark Pulse Trick Room Poison Tail Mud Shot Dark Pulse Snarl Meteor Beam Endure Acrobatics Focus Blast
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Hello hello ~
I'm new here on rotumblr, so I'm trying to make new friends and meet new people.
At the same time, i might ask a relevant question. I understand you know a lot about Pokémon? As a shelter employee AND battler? Thats so cool!
I revently had a little break in into my coffee shop (yesterday, actually) by a very cute Crobat, and I'd like to ask if you have any tips on befriending them, if they ever return? They seem to like coffee or at least coffee beans as they ate like half a sack of them.
Also, if it goes awry and ends in a battle, do you have any tips for that? Possibly to avoid injury to myself, my Pokémon and the Crobat? I have a Koffing, a Haunter, a Budew and a Scolipede at my disposal at the moment, but only Scolipede has extensive battle experience, but none recently (and she's a bug type, so, you know, not exactly ideal to fight a crobat, right?). She is the one who keeps watch around the house, however.
- @koffing-time
Hey! Always happy to make friends ^^
Well, the thing about friendship-evolution Pokemon in the wild is; they come in pairs. A friendship evolution happens when the Pokemon has a great relationship with another being. Trainer or Pokemon. So, it's very likely that it won't join you even if it likes you since it has a friend out there it can't part from. So, you'll have to warm up to it and wait for it to come back with his friend.
Watch out, because it could be ANY Pokemon and you might not be suitted to take care of them both.
Crobat tends to be food motivated, so you can probably slowly warm it up to yourself by offering it food and sitting close as it eats. It'll take some time, but it's your best bet without fighting it.
To fight it; you'll need to strategize a little with your current team. I would start with the budew and use stun spore first. Switch to haunter, use confuse ray and then curse and continue fighting. Switch to koffing if haunter falls and use self-destruct when your hp is low. Send out your Scolipede to finish the job. Sure, the plan is faulty and I don't know your Pokemon moveset but this ought to guide you at least.
If you want to avoid injury to everyone; Make your haunter use hypnosis and put it to sleep. I would say it would be your best bet.
Also, I would love to visit your coffee shop! But I don't like coffee so- do you guys have, like, hot chocolate or something?
#I'm sorry im too immature for coffee#Its bitter#:(#pkmn irl#pokemon irl#pokeblogging#irl pokemon#irl pkmn#pokemon#pokémon irl#real pokemon#pokemon in real life
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Hollow Cleric Pokemon Teams. This time featuring Jin Mei and Temenos.
Jin Mei (Double Battles)
Ninetales-Alola - While it's bad to have fairy types during the Eternal Night, Jin Mei couldn't really bear to leave her behind and just decided to change her moveset so that she can survive better. She a joy to have and likes to sit on Jin Mei's lap a lot.
Aurorus - Found him in a cave near Winterbloom and raised him from an Amaura to an Aurorus after the end. He a bit big but he likes to go and gently headbutt Jin Mei sometimes. Unfortunate that immediately the man gets chills but ah well. That's what he gets for encouraging pets when it was still a baby.
Arctozolt - Was caught before the end and near Montwise after it escaped from somewhere...Kazan encouraged him to catch it and add it to his team. He doesn't really want to part ways with it despite the bad memories it brings up.
Baxcalibur - Caught after the end. Was mulling around near Stormhail when Jin Mei was still contemplating going home. He's a bit lax and doesn't like moving a lot but they hit like a truck once they get going.
Rotom - Found near Roque Island after the end. While the trip was very pointless as there was no sign of Kazan anywhere, he did get a new friend. Even if the new friend kept on trying to steal his spear...Often he goes and switches from Wash and Frost forms. Can't ever be too cautious. Especially since he knows that Kazan is partial to Fire types and Flying types
Luxray - Jin Mei's Starter and Ace. They're a proud thing and has Guts as an ability. Alongside Jin Mei they have braved the snow and showed that they can withstand the temperatures of Stormhail. It is cautious of Jin Mei as time goes on and the man gets more obsessed with revenge. Knows Return and the move does less and less every time a battle with Jin Mei happens...By the time Stormhail rolls around with Temenos it knows Frustration instead.
Temenos (Technically he has multiple Pokemon teams but this is the main one)
Umbreon - The one Pokemon he found on his person when he woke up. The lil guy seemed to know what's going on but unfortunately the barriers between man and Pokemon are still there. At the very least they help guide Temenos to the right places.
Absol - Found after meeting Crick which...bode ill will. Still, Absol's aren't exactly bringers of disasters. They just warn people of it. So Temenos brought it along so that maybe he would be warned of disaster before things go wrong. They're surprisingly affectionate.
Meowstic (Male) - Found as Temenos was making food. He isn't sure when he caught it. It just. Appeared in his bag one day and wouldn't stop following him. They just stare at people but are generally helpful.
Typhlosion-Hisui - Came with Temenos after the man helped it with putting souls to rest. He is very grateful for that and thus follows the man around in hopes of bringing other souls to rest. A bit of mischievous thing, something Temenos is very pleased about.
Togekiss - Found in Flamechurch. Seems to have known Temenos. Now she follows him around in hopes that maybe Temenos could remember what had happened before. Likes to snuggle and sit on the man's lap. Also may have went and laid an egg once or twice, much to Temenos' confusion.
Zoroark-Hisui - Caught after impersonating Roi. Very volatile but after a while they got along great with Temenos' team and soon became a rather charming member to have on the team. Goes and often fools others with their illusions.
temenos meeting an absol after finding crick… yeah thats checks out. cricky boy can never catch a break
VERY glad you gave temenos the Autism pokemon in the form of Meowstic. this also supports my personal theory that temenos just stares at people really hard until they get nervous and spill the beans whenever he does his coerce path action so it’s a win all around
also… arctozolt….. give jin mei a Creature. he’s earned one
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"The Wise Shopkeeper plan"
Ok I have too ask, what is this plan that they all came up with?
It's a two sided plan. The first part involves a favor from Naganadel about having some Poipole keep an eye on Ultra Space Wilds. If any Pokemon end up crossing over to Gaea then there's at least a alert system.
The second part revolves around disguising their Psychic Pokemon as a shopkeeper. Robes obscuring their identity and Teleport being a requirement in the moveset. (In case someone tries to be rough with them for the latter.) Next Trainer chooses specific areas that these 'shopkeepers' will tend to frequent. Something the other Eight Guardian Generals can pick up.
These Wise Shopkeepers provide info about a particular encounter and what to do in the situation. All Pokemon being classified as 'Sacred Beasts' to them alongside how important it is for them to return to their respective Sacred Realm. What a General should do depends on the type.
Normal or 'Base' Pokemon are to be escorted to the Shopkeeper as they don't know how to return home on their own. Legendary/Mythicals/Ultra Beasts are given the 'Divine' classification and is best to leave them be. To keep up with the Shopkeeper bit, Trainer has handmade items like carvings/dolls/tapestry for them to sell or tell a story if need be. (Any money made is donated to the less fortunate.)
Should questions be directed about Trainer then the 'Sacred Speaker' title is given. A human with ties to the Sacred Realm serves as their guide, peacekeeper, or champion depending on the situation. Someone you don't look for much less force to apprehend. To any demigod who encounters them then civility is recommended as they will defend themselves if need be.
A plan that minimizes any potential friendly fire between both sides alongside any blowback should Asura's connection with Trainer becomes known.
#sonicasura#sonicasura answers#asks#foolmariofest#pokemon#pokemon pocket monsters#pokemon series#pokemon trainer#pkmn#asura#asuras wrath#capcom asura's wrath#asura's wrath
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Every Weakness of Kingdra in Pokemon Go: Explained Kingdra in Pokemon Go might not be the strongest, but it can be a tough opponent due to its balanced...
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Magical Leaf Victreebel in PvP (Community Day Analysis) | Pokémon GO Hub [ Victreebel ]
Magical Leaf Victreebel in PvP (Community Day Analysis) | Pokémon GO Hub [Highlights] It’s Community Day time again, this time featuring one of the more hated (or perhaps beloved?) Pokémon that literally tears through PvP: THE… Pokémon Go’s Bellsprout Community Day event features the flower Pokémon. Our guide lists out perks and how to find a shiny. Pokemon GO Victreebel’s best moveset and…
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Guide to Playing the Ultimate Pokemon Game and How Generator Works
Pokémon has been a beloved franchise for over two decades, captivating players of all ages with its charming creatures, strategic battles, and immersive world. Whether you're a seasoned trainer or just starting your journey, mastering the Pokémon games can be an incredibly rewarding experience. In this guide, we'll walk you through the basics of playing Pokémon games and introduce you to the fascinating world of Pokémon Infinite Fusion Generator.
Getting Started: The Basics of Pokémon Games
Pokémon games typically follow a similar structure, where players take on the role of a Pokémon Trainer aiming to become the Pokémon Champion. Here's a brief overview of the basic gameplay elements:
Choosing Your Starter Pokémon: Every Pokémon journey begins with the selection of a starter Pokémon. This initial choice will shape your adventure, as your starter will be your companion throughout your journey.
Exploring the World: As you venture through the Pokémon world, you'll encounter wild Pokémon to catch, other trainers to battle, and towns to explore. Each location offers unique challenges and opportunities to strengthen your team.
Building Your Team: A crucial aspect of Pokémon games is building a diverse team of Pokémon with different types, abilities, and moves. This allows you to adapt to various opponents and challenges you'll face along the way.
Training and Battling: Pokémon battles are at the heart of the gameplay experience. By training your Pokémon and strategically choosing their moves, you'll engage in turn-based battles against other trainers to test your skills and progress in the game.
Challenging Gym Leaders and the Pokémon League: Throughout your journey, you'll encounter powerful Gym Leaders who specialize in specific types of Pokémon. By defeating them and earning Gym Badges, you'll qualify to challenge the Pokémon League and ultimately become the Champion.
Exploring Post-Game Content: Even after becoming the Champion, there's still plenty to do in the Pokémon world, including completing your Pokédex, participating in online battles and trades, and exploring post-game storylines and challenges.
Introducing Pokémon Infinite Fusion Generator
Pokémon Infinite Fusion Generator is a fan-made project that takes Pokémon fusion to a whole new level. It allows players to create custom Pokémon fusions by combining the sprites, types, and base stats of two different Pokémon. Here's how it works:
Selecting Pokémon: Start by choosing two Pokémon from a vast database of existing Pokémon species. These can be any combination of Pokémon you desire, resulting in thousands of possible combinations.
Fusion Process: Once you've selected your two Pokémon, the Infinite Fusion Generator will seamlessly blend their sprites together, creating a unique fusion sprite that combines elements of both Pokémon.
Customization Options: The Generator offers various customization options, allowing you to adjust the fusion's type, base stats, and even its ability and moveset. This level of customization adds depth and strategy to the fusion process, enabling players to create truly unique and powerful creatures.
Exploring Your Fusions: After creating your custom fusion, you can download the sprite and use it in fan art, game mods, or simply admire your creation. Additionally, you can share your fusion with the Pokémon community and see what other players have created.
Endless Possibilities: With Pokémon Infinite Fusion Generator, the possibilities are endless. Whether you want to create a fusion between classic Pokémon or experiment with unusual combinations, the Generator provides a fun and creative outlet for Pokémon fans to express their creativity.
Privacy Policy: Protecting Your Information in Pokémon Infinite Fusion Generator
At Pokémon Infinite Fusion Generator, we are committed to safeguarding the privacy and security of our users' personal information. This Privacy Policy outlines how we collect, use, and protect the data you provide to us while using our platform.
Conclusion
Pokémon games offer a rich and immersive gaming experience filled with adventure, strategy, and nostalgia. By mastering the basics of Pokémon gameplay and exploring innovative fan projects like Pokémon Infinite Fusion Generator, players can unlock new levels of creativity and enjoyment in the Pokémon universe. So grab your Poké Ball, assemble your team, and embark on an unforgettable journey to become the ultimate Pokémon Trainer!
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🎲
The wheel landed on the local snow leopard
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He is Wo's oldest friend, who has known him since his creation in the O-E-T. Also known as the 'Sword of Ruin' due to having the remains of two sword halves stuck in his top jaw that used to be possessed by various angry souls.
Unlike Wo, Pao likes to test his battle abilities every now and then. Pao makes sure to ask first too. He has found that battles are better when both sides are alright with the situation.
His moveset is one that best fits his preferred way of battling - Recover, Sacred Sword, Ice Fang, Night Slash. Pao can make weapons and shields out of ice, and he is also capable of shapeshifting if there's enough snow around.
He is able to make snow and ice at will, with harsh blizzards being tied to his anger. Pao makes sure to not get too angry during confrontations, as he doesn't want to accidentally cause a frozen disaster. Wo has been helping him to maintain his patience to make sure that doesn't happen.
He is working to be a Paldean mountain guide, alongside offering to get humans and Pokemon from Paldea to Kitakami and back.
As a mountain guide, he helps those who want to climb the mountain reach where they want to go, and he makes sure that they're safe on the way back down too. He got the idea to become an assist mon from seeing Wo do it. Pao also has his own assist mon harness too, which holds an escape rope, light and telescopic flag.
Pao is still working to renovate his shrine with Wo. Before they start on the interior, they want to get the alternate entrance perfected first.
#pokemon#pokemon art#pokeask#chien-pao#he's a big leopard too. i saw how big he was on serebii and thought 'i'm gonna keep him that size'. he's not as big as wo though
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🐉✨ Ready to conquer Pokemon battles? Check out our guide to unlock Gyarados' dragon fury! 🌊💥 #PokemonGo #GyaradosMoveset 💪🏼🔥
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i hope u dont mind me adding additional advice!!!
1 re: room control moves, the best room control move is discharge so generally i recommend having an electric type on your team in general. pikachu and shinx are both partner/player options (at least, shinx is available in explorers and super i believe?) that can learn that one.
2. super mystery dungeon is Hard. always have at least one ranged move on your player and partner in super and keep an escape orb on you in case things get sticky so you dont lose your inventory. this is good advice in most pmds but especially super
3. if you wanna get a certain player mon you can use the guides! gates just lets you pick as does super i believe? but for rescue team and explorers you can use these!
rescue team: https://forums.serebii.net/threads/pmd-personality-quiz-guide.165994/
explorers: https://gamefaqs.gamespot.com/ds/955859-pokemon-mystery-dungeon-explorers-of-sky/faqs/58014
4. in rescue team a few starting movesets areeee. weird. notably: if you play as cubone you do not start out with any attacking moves. i cant recall if any other starters are like that but yeah you learn bone club at level 7 and you start at level 5 so. thats fun for your first dungeon or two. this isnt a problem for rescue team DX to my knowledge though (also id just recommend DX a lot more, it has a lot more quality of life changes. it doesnt have a 99 floor dungeon required for its postgame. etc.)
Probably a silly question but idk much about it so which pokemon mystery dungeon do I start with
oh! any youd prefer! theyre all disconnected from each other as stories so Technically theres no Real Proper Order, buuuuuut. im hard fixated on this series so ill vouch for em individually via the differences i know :]
red/blue rescue team: red is on gba, blue is a ds port. im not sure th proper difference there? theyre just a really good time, nod nods. only caveat is that its the first in the series, and there were some Serious QoL fixes in th next few games ''> > like significantly more inventory space, better movesets, better recruit mechanics... which is to say, start here if you dont wanna backtrack and experience The Horrors like i did. being a gen3 game it does Not hold back on u imo.. has a lot of fun postgame stuff if you really love the gameplay.
explorers of sky: typical fan favorite iirc! (technically the successor to time/darkness, but it has More Stuff and More QoL. the mildly adjusted one.) my personal favorite also. surprise surprise. has an entire games worth of postgame AND sidestories featuring the npcs. it is so full of love ok. a very good place to start if you just want a good taste of the series as a whole imo. also FOOTPRINT MINIGAAAMEEEEEE ‼‼‼‼🎉🎉🎉🎉
gates to infinity: divisive. i personally loved it, but its gameplay Is a bit different from th previous ones. iirc a bit shorter too? it also almost solely features unovan pokemon in terms of Actual Recruits n such, so its a much smaller roster. still made me deeply emotional tho, i do not stand for gti slander in this house. just a sliiight bit of a toneshift, for lack of a better descriptor.
super mystery dungeon: ok so i havent actually. played this one yet... ''> > but! its the second up there in terms of Dearly Beloved By Fans asfar as i know, BUT. id recc playing this one after any others tbh, just bc it seems like itd hit a bit harder that way. but thats just personal (uneducated) opinion, and you can certainly just beeline here if u want. nothing stopping ya. o7
as a little tip for all of these, uh. 1) reviver seeds are your friend, 2) you mostly cant evolve till endgame, so dont pick purely on final evo if youre intent on Picking your starter rather than taking the quiz result, 3) bring room control moves/items for the love of god monster houses dont PLAY.
#super is a weirdly designed game that doesnt give you any time to level naturally so it is. easy to fall behind.#that said i Adore super and its probably my second favorite pmd it just#has its issues#veespeaks
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Corviknight
Moves: Brave Bird is Corviknights strongest flying stab option. Body Press is a fantastic new move in gen 8, giving us some fighting coverage to hit many threats like Excadrill. Defog clears hazards and Roost provides a reliable form of recovery. U-Turn and Iron Head are also viable options, but I like these four the best.
Spread: 252 defense EVs with an Impish nature helps Corviknight check a variety of Pokemon. 248 HP EVs furthers this by increasing Corviknight’s overall bulk. Pressure is Corviknight’s best ability, helping it take on stall teams and defensive Pokemon who may want to spam Recover. Leftovers provides longevity with its passive recovery.
Team Support/Usage: Corviknight is a fantastic defensive Pokemon, capable of taking on many of the most used Pokemon in this early metagame. Notably, it completely walls Excadrill and even checks Tyranitar, one of the most popular offensive cores in the game right now. As far as teammates go, I recommend running some kind of water check, as Corviknight will struggle to check the rain teams running around with Gyarados and Barraskewda.
-PSDex
#pokemon#competitive pokemon#corviknight#pokemon sword and shield#pokemon sword#pokemon shield#generation 8#gen 8#pokemon moveset#pokemon guide#pokemon moveset guide#yo its the first post of gen 8!#happy new gen#moveset
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